3D storytelling · 2024–present
StorySplat
I built StorySplat so people can turn 3D captures into interactive stories without writing code. Creators choose views, add text, audio, and video, then publish a scene others can explore online.
My role: Founder & Sole Developer

The idea
A 3D capture can preserve a place in extraordinary detail. StorySplat gives creators a way to guide people through it, explain what matters, and tell a story without writing code.
What I built
I founded StorySplat and built the editor and viewer. Creators can choose camera views, connect them into a path, and add text, audio, video, and clickable details.
I also built the accounts, media hosting, subscriptions, and sharing tools that let people publish a scene on its own or embed it in a website.
The result
The result is a tool for turning 3D captures into guided, interactive experiences. You can try the editor and explore published work on StorySplat.
Sharing the process
Featured talk & interview
How I think about Gaussian splatting, storytelling, and building StorySplat.
Scans to Stories
My VRTO session on turning Gaussian splats into stories people can follow, with guided views, sound, video, and interaction.
Read the VRTO session details ↗From 3D capture to interactive tour
A conversation about building StorySplat and turning captures into finished experiences, including the Hyatt Regency Tamaya resort tour.
Read the interview notes ↗Want something like this?
Tell me what you're building and I'll tell you how I'd approach it.