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3D storytelling · 2024–present

StorySplat

I built StorySplat so people can turn 3D captures into interactive stories without writing code. Creators choose views, add text, audio, and video, then publish a scene others can explore online.

My role: Founder & Sole Developer

StorySplat project preview

The idea

A 3D capture can preserve a place in extraordinary detail. StorySplat gives creators a way to guide people through it, explain what matters, and tell a story without writing code.

What I built

I founded StorySplat and built the editor and viewer. Creators can choose camera views, connect them into a path, and add text, audio, video, and clickable details.

I also built the accounts, media hosting, subscriptions, and sharing tools that let people publish a scene on its own or embed it in a website.

The result

The result is a tool for turning 3D captures into guided, interactive experiences. You can try the editor and explore published work on StorySplat.

Want something like this?

Tell me what you're building and I'll tell you how I'd approach it.