About me

Sonny Cirasuolo at the beach

I’m a software engineer and creative technologist who turns Gaussian splats into interactive stories, tours, and web experiences. I’m a Senior Engineer at Advantage Partners, the founder and sole developer of StorySplat, and CTO and co-founder of Hidden Realities.

I got started in immersive media through a virtual reality storytelling class at Syracuse. That led to interactive journalism, online worlds where people meet, and augmented reality that brings digital experiences into real places.

From a 3D capture to something people can explore

Gaussian splatting turns photos of a place or object into a lifelike 3D scene. My work focuses on what people can do inside that scene: follow a story, hear from someone who was there, open details, or move between places.

I built StorySplat so creators can add those experiences to their captures and publish them on the web. I work on the path from the raw scan to a finished experience people can open, understand, and use.

Read my guide: from Gaussian splat to web experience

Education

Syracuse University

Graduated 2021 · Dean’s List
Full résumé
  • B.S. AdvertisingS.I. Newhouse School of Public Communications
  • B.A. Policy StudiesMaxwell School of Citizenship and Public Affairs

Recognition

  • EPPY Award2021 — Best College/University Produced Community or Niche Website. Team award for Deconstructing the Divide, which included Visualizing 81.
  • Peabody Award“Cleared by Fire,” The New Yorker · In the Dark
  • Society of Professional Journalists“Visualizing 81” · 2021 National Mark of Excellence: Winner — Immersion Journalism; Finalist — Best Use of Multimedia
  • Associated Collegiate Press“Visualizing 81” · First Place — Multimedia News Story, 2021
  • Broadcast Education Association“Visualizing 81” · Award of Excellence — Student Interactive Multimedia, 2021
  • Hearst Awards“Visualizing 81” · Second Place — Multimedia IV: Digital News or Enterprise Story — Team, 2021–22
  • Society for Features Journalism“Visualizing 81” · First Place — Digital Innovation, 2022
  • The Telly Awards“Visualizing 81” · Gold Winner — General–Student, Immersive & Interactive, 2023

Experience

  • Present

    Senior Engineer

    Advantage Partners

    Building software at Advantage Partners, a cybersecurity and compliance company.

  • 2024 — Present

    Founder & Sole Developer

    StorySplat

    Tools that let creators turn 3D captures into interactive stories without writing code.

  • 2024 — Present

    CTO & Co-founder

    Hidden Realities

    Shared augmented reality for hospitals, attractions, museums, cities, and public spaces.

  • 2025

    XR Engineer

    ARound (Stagwell)

    Shared effects on fans’ phones and the stadium screen.

  • 2024

    Immersive Story Developer

    The New Yorker

    Developer and 3D modeler for “Cleared by Fire,” which won a Peabody Award in 2025.

  • 2022 — 2024

    Creative Technologist & XR Engineer

    NOWHERE

    Online 3D spaces where people meet through live video and voice.

  • May 2021 — June 2022

    Augmented Reality & Video Producer

    Yahoo Sports

    Interactive stories across Yahoo Sports, News, Life, Finance, and Entertainment.

  • Summer 2020

    Research Assistant

    Syracuse University

    Researched immersive web storytelling with Professor Dan Pacheco at the Newhouse School.

  • Completed

    VR Experience Lead & Project Manager

    Media Literacy in the Metaverse

    A virtual reality game for a Newhouse study funded by the U.S. Department of Homeland Security.

Talks, teaching & published work

  • Coverage

    StorySplat in Radiance Fields

    A profile of StorySplat’s storytelling tools and its beginnings as a project I developed for Newhouse students at Syracuse University.

  • Workshop

    Pixels & Print at Newhouse

    Syracuse University lists me as an immersive coach for its February 2026 design workshop for Newhouse students.

  • Project credit

    Cleared by Fire — Peabody credits

    The Peabody Awards credits me as a developer and 3D modeler on The New Yorker’s interactive documentary, a 2025 winner.

01

Websites & Web Apps

I build websites and web apps that help people explore, create, and get things done, from the screens they see to the services that keep everything working.

02

Augmented & Virtual Reality

I create digital experiences for phones and headsets, from effects that bring a stadium crowd together to virtual places people can explore and share.

03

3D Capture

I turn photographs of real objects and places into 3D models, then clean them up for use in a website, game, or installation.

04

Faster 3D Experiences

I make 3D models and scenes lighter so they load faster and run more smoothly, especially on phones.

05

Project Planning & Advice

I help you decide how 3D could serve your audience, which devices to support, and what to try before committing to a full build.

06

Virtual Tours

I turn real places into tours people can explore online, with maps, guided views, and clickable details that explain what they’re seeing.

BlenderBlender
Babylon.jsBabylon.js
TypeScriptTypeScript
ReactReact
RealityCaptureRealityCapture
A-FrameA-Frame
Lens StudioLens Studio
Meta Spark (past projects)Meta Spark (past projects)
Unreal EngineUnreal Engine
UnityUnity

Have a project in mind?

Send me a few details about what you’re building and when you need it.

Get in touch