Scans to Stories
My VRTO session on turning Gaussian splats into stories people can follow, with guided views, sound, video, and interaction.
Read the VRTO session details ↗
I’m a software engineer and creative technologist who turns Gaussian splats into interactive stories, tours, and web experiences. I’m a Senior Engineer at Advantage Partners, the founder and sole developer of StorySplat, and CTO and co-founder of Hidden Realities.
I got started in immersive media through a virtual reality storytelling class at Syracuse. That led to interactive journalism, online worlds where people meet, and augmented reality that brings digital experiences into real places.
Gaussian splatting turns photos of a place or object into a lifelike 3D scene. My work focuses on what people can do inside that scene: follow a story, hear from someone who was there, open details, or move between places.
I built StorySplat so creators can add those experiences to their captures and publish them on the web. I work on the path from the raw scan to a finished experience people can open, understand, and use.
Read my guide: from Gaussian splat to web experienceSharing the process
How I think about Gaussian splatting, storytelling, and building StorySplat.
My VRTO session on turning Gaussian splats into stories people can follow, with guided views, sound, video, and interaction.
Read the VRTO session details ↗A conversation about building StorySplat and turning captures into finished experiences, including the Hyatt Regency Tamaya resort tour.
Read the interview notes ↗




Building software at Advantage Partners, a cybersecurity and compliance company.
Tools that let creators turn 3D captures into interactive stories without writing code.
Shared augmented reality for hospitals, attractions, museums, cities, and public spaces.
Shared effects on fans’ phones and the stadium screen.
Developer and 3D modeler for “Cleared by Fire,” which won a Peabody Award in 2025.
Online 3D spaces where people meet through live video and voice.
Interactive stories across Yahoo Sports, News, Life, Finance, and Entertainment.
Researched immersive web storytelling with Professor Dan Pacheco at the Newhouse School.
A virtual reality game for a Newhouse study funded by the U.S. Department of Homeland Security.
A profile of StorySplat’s storytelling tools and its beginnings as a project I developed for Newhouse students at Syracuse University.
Syracuse University lists me as an immersive coach for its February 2026 design workshop for Newhouse students.
The Peabody Awards credits me as a developer and 3D modeler on The New Yorker’s interactive documentary, a 2025 winner.
I build websites and web apps that help people explore, create, and get things done, from the screens they see to the services that keep everything working.
I create digital experiences for phones and headsets, from effects that bring a stadium crowd together to virtual places people can explore and share.
I turn photographs of real objects and places into 3D models, then clean them up for use in a website, game, or installation.
I make 3D models and scenes lighter so they load faster and run more smoothly, especially on phones.
I help you decide how 3D could serve your audience, which devices to support, and what to try before committing to a full build.
I turn real places into tours people can explore online, with maps, guided views, and clickable details that explain what they’re seeing.
Blender
Babylon.js
TypeScript
React
RealityCapture
A-Frame
Lens Studio
Meta Spark (past projects)
Unreal Engine
UnitySend me a few details about what you’re building and when you need it.
Get in touch